Greetings, Raiders!
The first update of the year has arrived, and with it comes a new RAID at last.We apologize to make you all wait for this long, nothing ever turns out to be as simple as one anticipates.
Still, we are extremely grateful for the continued interest everyone has shown for the game, specially the folks over on the LGL Discord.
Trying to keep the light alive has been a massive uphill battle for all of us, but hopefully it will have been worth the effort.
The Full Stop RAID
Officer Fragezeichen is a prominent member of the SD, and he has been gathering too much intel on RAID operations. He's currently assigned to overseer resource extraction operations at a small village, and got bunkered up in a nearby reinforced bunker. This is the best opportunity we'll get to eliminate him and prevent those documents from surfacing.
This is the first new proper raid in years, made in collaboration with the one and only Ilija Petrusic.
Featuring a large forest surrounding the main target there's finally a good opportunity to practice your driving skills.
It took quite the journey to get here, so we hope you will enjoy this new addition.
New Demolitions Warcry: Scorched Earth
I like them crispy.
Demolitions finally gets its missing warcry!
With this new grenade when the time is right you can hold back an assault with ease!
- T1 While active, equip a special thermite grenade that burns all nearby enemies.
- T2 Shooting a thermite grenade causes a fire explosion, reducing its remaining duration.
This can only be done once per grenade. - T3 Thermite grenade capacity is increased by 2.
- T4 Thermite grenades also cause a fire explosion at the end of their duration.
Menu Refresh
We recently showed off some new menu UI in an announcement here.We are still slowly converting the menus over to the new style and we hope these changes make your time in the menus a bit nicer.

To summarise these changes:
- New main menu button design with icons
- When using controllers, menus now display proper xbox and playstation button icons.
- Cards menu now allows selections before ready-up (Mission must be selected beforehand!)
Flamer Changes
A small change happened to flamers. They can no longer create random undodgeable fire pits below players without warning, but instead will throw incendiary grenades at far away enemies. Livestream
We will be celebrating the release of Update 24 with the community live on twitch.Catch us HERE LIVE on the 15th of February at 19:00 CEST!
Changelog
Update size: 6.9 GB (nice)- Added client authorization to fire barrel explosions.
This makes them explode at the location the player who shot them saw them at. - Adjusted fire effects on explosive barrels.
- Added hit sounds for taking fire damage.
- Added safeguards against players getting stuck in many areas.
- Added a mechanic for vehicles to respawn if they fall out of a map, instead of getting deleted.
- Entering a vehicle now prioritizes the drivers seat.
- Changed multiple props to use a more optimized rendering method.
- Adjusted collisions on loot stored inside vehicles to avoid players slipping off from them.
- Lowered the probability for playing the enemy hit by a vehicle voicelines.
- Updated the sticker icons on vehicle trunk interactions.
- Blanked out debug print functions as (probably placebo) optimizations.
- Reduced ammo received from medium ammo pickups by 13%.
- Updated localization files.
- Fixed stats not being counted correctly on the "Win best of awards" achievements.
- Fixed the Halloween camp being present after completing the tutorial for the first time.
- Fixed fire effects not being synced to drop-in clients.
- Fixed crash when joining a game with a thrown corpse.
- Fixed the camp gold pile not being cleaned up properly.
- Fixed vehicle trigger mission elements not being cleaned up properly.
- Fixed dialog sometimes not playing after a client disconnects.
- Fixed prop states sometimes not being properly synced to clients.
- Fixed the rarity on the Crab People card.
Interface
- Updated the visual style of the pause menu buttons.
- Added support for displaying xbox and playstation controller icons.
- Added corpse limit setting under advanced video.
- Added saving for the filtering options on the server browser.
- Added showing of friend lobbies to the server browser even when friends only is disabled.
- Added the ability to select cards at the cards table before ready-up.
- Added new sub-objective for selecting a card when in camp.
- Added not owned cards into the card menu.
- Fixed motion dot disappearing when leaving a turret while zoomed in.
- Fixed resetting advanced video settings also resetting the field of view.
- Fixed missing subtitles for the credits video.
Enemies
- Removed the ability for Flamers to create random fire patches under players.
- Added the ability for Flamers to throw incendiary grenades at players that are far away.
- Adjusted the behavior of Flamers to not play their walking animation too quickly when far away.
- Added the ability for enemies on mounted machine guns to target team AI.
- Fixed enemies killed by exploding barrels not counting as player kills.
- Fixed AI detection rates and corpse removal never getting reset after the game goes loud once.
- Fixed killing flamers with grenades not properly counting for stats.
- Fixed flamer tanks using the wrong sound effect when exploding.
- Fixed enemies being able to continuously spam hurt lines.
- Fixed a rare crash that would occur when an enemy got hurt by fire.
- Fixed invulnerable enemies being able to be killed by clients.
- Fixed ragdolls for SS Officers and the male spy malforming after their ragdoll freezes.
- Fixed ragdolls for escorts being stiff.
Levels
- Added waypoints to objective related keys dropped by enemies.
- Operation Clear Skies 3/6 - Burning Man
- Fixed an occurrence where Wolfgang was using a Sterling voiceline.
- Gold Rush
- Attempted to fix spawns being spammed when repeatedly exiting and entering the escape area.
- Kelly
- Fixed a stuck spot.
- Gold Diggers
- Adjusted the safe inside the train to avoid trapping players.
- Rogues Gallery
- Attempted to fix a hallway guard getting stuck in idle animation after it goes loud.
- Tutorial
- Fixed explanatory button prompts not appearing properly when using a controller.
Weapons
- Lee-Enfield
- Fixed incorrect reloading logic with the TII Magazine Size upgrade applied.
- Pocket Double Barrel
- Fixed melee damage not being inline with other secondaries.
- Lead Bar
- Added impact sounds.
Proficiencies
- Fixed grenades gained from warcries not getting unequipped when the player returns to camp while its active.
- Fixed invulnerable enemies being highlighted by the Silver Bullet and Untouchable warcries.
- Pain Train warcry
- Swapped the order of the T2 and T3 upgrades.
- T1 Increased enemy knockback cone from 30 to 35 degrees.
- T3 Increased enemy knockback cone from 50 to 60 degrees.
- T3 Reduced charge damage reduction from 42% to 40%.
- Reduced XP requirements by 10%.
- Swapped the order of the T2 and T3 upgrades.
- Ignition warcry
- This warcry incorrectly granted the player +2 special grenades on Tier 3, which was not mentioned in the card. The below changes are to correct this mistake without weakening it.
- T3 Increased cluster grenade count gain from 3 to 4.
- T4 Replaced cluster grenade count gain with +2 special grenade capacity.
- T3 Increased cluster grenade count gain from 3 to 4.
- Silver Bullet warcry
- Reduced XP requirements by 10%.
- Sentry warcry
- Reduced XP requirements by 10%.
- No holds Barred talent
- T4 Disabled the panic effect in stealth.
- Big Game Hunter talent
- Fixed invulnerable enemies getting highlighted.
- Box Of Chocolates talent
- T4 Corrected the wording on the health regeneration intervals.
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.