Time has flown us by once again (seriously, how is it summer already), and brought along with it a brand new update. The main focus of the update is to provide new ways to play the game, along with making the enemies act more tactically.
And of course, what most of you are probably here for, after much difficulty and lucky coincidences, the weapon that has been the most requested weapon for years. We are happy to finally be able to release this coveted item, and hope it has been worth the wait!
Better late then never.
What kind of world war would it be without this piece of kit? This long overdue addition is finally available in the arsenal, providing a middle ground between the Webley and the M1911.
It also includes collectible designs thanks to the revamped weapon skin system. Skins can be purchased with gold, or earned randomly from end mission crate drops.
The following are the stats for the weapon:
Stat
Default
Upgraded
Damage
56
67
Magazine
8
10
Total Ammo
48
"
Rate Of Fire
330
"
Accuracy
61
69
Stability
32
35
Introducing a new way to play, every day you will have a randomly assigned mission to complete with varying rewards and difficulty through randomly generated bounty challenge cards. These effects aren't limited to your normal challenge cards you may already be familiar with. There's a lot of unique effects to see out there. So you've got a job to do!

For those that cant decide what missions to play next 3 new operations called "Blitz" can be selected to play a random assortment of missions strung together for an operation like experience.
The longer Blitz operations will contain high paying missions if you're keen on gold robbing!
For the raiders who would rather play only their favorite slice of a full operation we also took the time to split up operations into their own missions that can be chosen at will. This allows for a much bigger immediate mission pool then before.
At Level 10 or higher, Free-play operations can be found in the Operations tab and then the gold "Free Play" option.
A few notable things to recap. If you want more detailed explanations, they can be found on the previous Progress Report post.
Enemy AI Changes, Enemies should behave a bit more tactically and not rush you as brainlessly. This is an ongoing effort due to the lack of professional AI programmers on the team. If you see something weird mention it in bug reporting or on the discord!
Controller Hot-swapping, You should be able to swap to and from controller and keyboard on the fly without a game restart!
Team AI Health system, This should fix moments where a team AI dies immediately if they accidentally roam into a crowd of enemies. Their health is now visible on the HUD.
Equipment Outlines with settings to disable it. Now you can find your coins and lead bars!
Crash Handler, gone are the days of figuring out where the appdata folder is! In the case of a game crash you should now get a new window that gives you the brief explanation on what to do to keep us informed on what happened.
To celebrate the launch of the update, we will be streaming it on Twitch on the 28th of June at 19:00 CEST!
Update size: 2.8 GB
Added a more robust controller hotswapping system.
Added an option to auto-fire while holding fire for all primary and secondary weapons.
Added support for weapon skins being awarded from chests.
Added more steam stat tracking. You can see what those stats are here!
Large health kits can now be used with full health if any lives are missing.
Restarting or returning to camp will no longer have a countdown when no other players are present in the lobby
Randomized music will no longer play the same tracks in a row without playing others first.
Increased the volume on the dogtag shimmer sounds.
Increased the damage grace period for Team AI.
Adjusted the way lobbies are networked to support custom modded levels better.
Updated localization files.
Fixed crouching, aiming down sights, or other similar actions causing slight framerate drops.
Fixed slides and bolts on empty weapons not staying locked open after cancelling a reload or switching weapons.
Fixed Kurgan not being able to call out Wolfgang during a control phase.
Fixed raider dialog getting cut off when picking up dogtags.
Fixed a crash related to an unused legacy bipod feature.
Fixed mouse sensitivity being set incorrectly after unplugging a controller.
Fixed a slowdown when opening the tabscreen after restarting a bunch in online lobbies.
Fixed many instances of Team AI weapons floating below ground (still more to fix).
Fixed screen blur areas not being cleaned up.
Fixed restart and return to camp timers being longer then displayed.
Fixed some loot items not having an interaction if a player drops them from dying.
Fixed item rarities not being properly accounted for in chest rewards.
Fixed flicker with some sniper rifles when using medium to high FOV.
Fixed shader override mods not being loaded.
Fixed rare crash when the host leaves the game on the mission complete screen.
Restored enemy group tactics, such as flanking, defending and pushing.
Added an escort group for radio officers.
Added fire and explosion resistance for team AI.
Added damage resistance for team AI while they are reviving teammates.
Added enemy callouts when retreating.
Added enemy callouts for loosing detection over a player in stealth.
Added enemy callouts for being lured by a coin but not finding it.
Added checks to make enemies exit the level faster if they are extremely far away from players.
Reduced the frequency of enemy reload callouts.
Added "Death guard" to some enemy tactics, to quickly approach and surround downed players.
Added complete roster of enemy weapon types for all difficulties.
Increased the movement speed and awareness of Team AI.
Team Ai will now slowly regenerate health instead of healing to full after not being shot.
Team Ai health has been cut roughly down to 100 (scaling up to 150 at max difficulty) to account for the 4.5%/s health regen.
Team Ai will now swap to a pistol when downed.
Removed bleedout health from Team AI, making them more inline with players.
Removed third eye from enemies, allowing them to always know the players exact location.
Fixed many enemy groups being assigned to incorrect group tactics.
Fixed enemies sometimes thinking for too long (thanks Fugsystem for the tips!)
Fixed downed Team AI shooting dead enemies.
Fix enemies not disembarking from turrets properly for clients.
Fixed weapons dropped by enemies not despawning after a restart.
Fixed enemy firing sounds sometimes being inaudible.
Added a setting for changing the Communication Wheel to a toggle input.
Added the option to outline thrown equipment.
Added an option for capitalized player names. (off by default)
Added a new weapon skin selection menu.
Added missing Simplified Chinese characters.
Added health bars for team AI.
Fixed the card descriptions cutting out on the host card selection menu.
Fixed not being able to back out of the card suggestion menu on a controller.
Fixed not being able to back out from the ready up menu on a controller.
Fixed multiple menus being in an incorrect state when a controller is connected, but not being used.
Fixed closing the card selection table not returning to the pause menu as intended.
Fixed operation stages using the wrong proceed objectives in the camp.
Fixed selected operation slots not being colored correctly.
Fixed the title for proficiencies being cut off in Simplified Chinese.
Fixed the minigames interface being hidden when using the Toggle Hud keybind.
Fixed renaming the selected proficiency profile not updating the name correctly on the interface.
Fixed incorrect graphic on the end screen when unlocking multiple proficiencies.
Fixed several navigation issues in the options menus.
Fixed the communication and carry wheels not working after switching between keyboard and controller.
Fixed options menus saving even when no options were changed.
Fixed the description of the mission restart confirmation dialog not being displayed properly.
Fixed key bindings sometimes not applying properly.
Fixed alignment issues in the suggested cards menu.
Fixed hitting the equip weapon button playing double sounds in the weapons menu.
Fixed proficiency descriptions sometimes being colored incorrectly.
Fixed bleedout counters being incorrect for dropin players.
Fixed bleedout counters being misaligned.
Fixed the "Exiting Vehicle" progress bar memory leak.
Fixed small loot items not spawning on operation levels.
Operation Rhinegold 1/4 - Cloak and Dagger
Fixed an instance where the spy's crashed car was clipping through a street light.
Operation Rhinegold 3/4 - Urgent Delivery
Fixed invisible walls blocking multiple items from being picked up.
Operation Clear Skies 5/6 - Rolling Stock
Added XP bonuses. Each destroyed gun is +1% XP, Destroying every gun is +25% XP.
Added mounted guns to prevent melee only card softlocks.
Operation Clear Skies 6/6 - Blinding Heimdall
Fixed throwing in multiple AA shells into the elevator too quickly softlocking the mission.
Fixed picking up AA shells playing the voicelines on the wrong characters.
Fixed collision overlap issues with explosive shells used.
Fixed Sabre Squadron accidentally dropping two parachute canisters.
Amber Train
Fixed a stuck spot.
Countdown
Fixed a few navigation issues.
Forest Convoy
Added a path for team Ai to climb an obstacle near the escape.
Fixed some stuck spots near the end.
Full Stop
Fixed softlock after restarting the level many times.
Strongpoint
Fixed the Russian generals sometimes deciding to run to a turret.
Rogue's Gallery
The escape truck will now flee even if loot has been secured.
The escape truck will now flee faster when the alarm is raised.
Fixed bug that would leave a floating escape zone if you secured loot a second before the truck fled.
Gold Rush
Attempted to fix a turret related crash.
Fixed a stuck spot with a supply crate.
Gold Diggers
Rebaked lighting.
Wiretap
Fixed a stuck spot at the middle area.
Equipped weapon skins are now saved per character profile.
Fixed bolt action rifles rechambering themselves after opening the weapons menu while reloading.
Fixed other players' equipment being able to be picked up by dropin clients.
Fixed bug where some throwables could fail to be picked up and become broken ghost pickups.
Lead Bar
The gold bar skin can now be purchased, or obtained from reward drops.
Fixed crash when the Ignition or Scorched Earth warcries end while parachuting.
Fixed a crash that could occur when spectating with certain proficiencies equipped.
Blamm-Fu talent
Fixed crash when hitting an enemy with a grenade just before dying.
Revenant talent:
T4 Increased critical chance time after being revived from 7s to 12s.
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.