Greetings, Raiders!
Got a smaller update for you all. Mostly stability fixes but also some minor gameplay changes.Important fix first, operations now should not softlock!, and shotguns got their accuracy upgrades back to how they were since they will now benefit from it.
Changelog
Update size: 418.2 MB- Added new explosive effect for exploding barrels.
- Fixed the description of the "Why do we fall?" achievement still displaying it requires 4 players instead of 2.
Weapons
- Reverted 'Spread' stat upgrades on shotguns to use 'Accuracy' again, upgrades to shotguns will now benifit again after we made the per-pellet damage model changes.
Levels
- Added vehicle waypoint to the Kubelwagen for city missions.
- Adjusted the bomber planes attack timers used on several maps.
- Operation Rhinegold - Cloak and Dagger
- Fixed missing filters that caused a softlock.
- Full Stop
- The boss commander should now attempt to go to another roof defend point if he somehow breaks and becomes stuck from it. (this should fix him getting softlocked in his spawn area)
- Fixed more floating grass.
- The boss commander should now attempt to go to another roof defend point if he somehow breaks and becomes stuck from it. (this should fix him getting softlocked in his spawn area)
- Countdown
- Disabled sun shadows on all indoor props to increase performance.
- Fixed scripting resetting some doors to incorrect states.
- Disabled sun shadows on all indoor props to increase performance.
- Last Orders
- Optimized vegetation.
- Odin's Fall
- Fixed a whoopsie on the staircases.
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.