Greetings, Raiders!

We hope you have been enjoying the Bounty Blitz update, and the new weapon.

It's that time again, fixes for some of the big reports and some minor adjustments from community feedback. We are still looking into reported issues with the map selection for bounty raids, and annoyances with special spawnrates, so stayed tuned for that.

And thank you all for saving Lange from the ninja-flamers! They should not be a problem anymore. :)

Changelog

Update size: 631.7 MB

  • Added more checks to prevent mantling to ones doom.

  • Added a small chance for Officers to drop large healthkits.

  • Increased the chances of flamers dropping large healthkits.

  • Increased common bounty from 15 gold bars to 20,

  • Increased the cost of uncommon items from 200 to 250 gold.

  • Increased the cost of rare items from 250 to 500 gold.

  • Allowed the text chat to be opened in Offline mode.

  • Adjusted the pool of maps given to new players for a better initial experience.

  • Adjusted Team AI to move faster, react quicker, and deal more damage.

  • Lowered Flamer spawn rates.

  • Fixed the intel button in the mission selection menu being visible for missions without any intel.

  • Fixed a crash related to weapon upgrades.

  • Fixed crash caused by challenge cards being set up improperly in operations.

  • Fixed going down while aiming with sniper rifles resulting in half the weapon disappearing.

  • Fixed teammate warcry meters blinking when already full.

  • Fixed menus sometimes being unresponsive when using a controller.

  • Fixed the Operations info text in the mission selection menu being cut off in certain languages.

  • Fixed heavy STG44 enemies spawning with the Kar98 version instead on VERY HARD difficulty.

  • Fixed several props using incorrect textures and reflections.

  • Fixed corpse limit setting sometimes not being respected.

Levels
  • Operation Rhinegold 4/4 - Firestarter

    • Fixed the assault not starting properly after shooting a barrel.

  • Countdown

    • Fixed the lever not activating when players already passed a doorway in the mid-section.

  • Extraction

    • Fixed a stuck spot near the officer's hut.

  • Forest Convoy

    • Fixed being able to die from fall damage during the parachute escape.

  • Rogue's Gallery

    • Fixed bullets not passing through the barred windows.

  • Wire Tap

    • Removed the ability for Flamers and Officers to climb the radio tower.

Weapons
  • Fixed going down while aiming with sniper rifles resulting in half the weapon disappearing.

  • Parabellum P08

    • Increased base accuracy from 61 to 65.

    • Switched off the safety on the weapon model.

    • Changed the textures on the default skin to be a darker grey.

    • Fixed a typo in the Über skin description.

Proficiencies
  • Lead Belly Talent

    • Fixed weapon slides not resetting after absorbing a bullet.


Mod users; Please check for broken mods!

If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!

In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.